Leveling
Last updated
Last updated
The leveling system will play a fundamental role in Seternia Realms.
The level will change the appearance of the NFT and will offer more advantages within our protocol.
To level up the hero, the player will need to constantly interact in the different game modes, as this will generate Gold. To evolve the hero it will be necessary to spend a certain amount of Gold.
The level will be saved on that specific player's NFT, and if they sell it on the secondary market or transfer it to another wallet, that level status will be retained. So if new players want to start with higher-level heroes, they can purchase them on the secondary market.
We want to build a system that rewards heroes with higher levels within different game modes. In other words, the higher the level of your hero, the more benefits you can have in a specific game mode.
Initially, within the first game mode, Dungeons Expeditions, higher-level heroes will receive a higher amount of Gold. More benefits will be added as the game's development advances.
Level 1: +X% gold
Level 2: +X% gold
Level 3: +X% gold
Level 4: +X% gold
Level 5: +X% gold
Find out the amount of Gold needed to level up each level of your hero: [TBA]